2D Or Not 2D, That Is The Question.

24 06 2009

Street Fighter 4by xeroxeroxero

I’ve said before that games are constrained and often defined by their technological limitations, but I think its clear that the steps in gaming visuals over the last 51 years has been absolutely astounding! From Tennis for Two with it’s green on black on an oscilloscope display, through to the bleeding-edge visuals of Metal Gear Solid 4 on Sony’s latest Playstation; when comparing it to other entertainment mediums, videogames have perhaps shown the highest increase in fidelity over the shortest amount of time. Through just 7 generations of hardware we’ve come from crude monotone squares to fully realised three dimensional worlds in 1080p, but with all of this increase in visual splendour; the competition to model the most realistic environments, convincing facial animations and biggest explosions, are we missing the point entirely?

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