Gaming and Government: The Politics Of Play

16 12 2009

by xeroxeroxero

In the UK next summer a major event in British video games will occur. Bigger than a new Modern Warfare, more significant than the next Metal Gear, of greater importance to the industry than the next console from Nintendo; the place we at MLG call home will be having a general election. As Germany and Australia have found out, it is politicians that have the most impact when it comes to the games industry – they guide the regulatory bodies that say what we can and can’t play, they dictate tax breaks and additional funding for game studios, they are essentially the single most influential group when it comes to the future of gaming. Next year we vote on which party we want to be making these crucial decisions, so we got in touch with three of the most significant players in Britain’s political climate, one from each major political party, to tell us about their attitudes towards gaming and their vision of the industry as we move towards a new decade. Read the rest of this entry »


MidLife Gamer meet: Charles Cecil from Revolution Software

13 10 2009

Charles CecilWe were lucky enough to catch up with Charles Cecil, MD and founder of Revolution Software just days after the re-release of Beneath A Steel Sky on iPhone and iPod Touch. He tells MidLife Gamer that a new IP point and click adventure is still feasible in a modern market, and that he is aiming more for the ‘casual market’. He argues that whilst core gamers will play casual games, casual gamers won’t play core games, and that many casual gamers are yesterday’s core gamers, very familiar with adventures of old. He admits though that the commercial model is different, ‘we have to bring the price down’. Story continues after the break…

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