30 Days: End Game

30 07 2009

Deep In Thoughtby xeroxeroxero

30 Days have passed since I first started playing Free Realms, and it’s been an enlightening experience. I’ve met and interacted with humans, fairies, dwarves, giants, crab people, goblins, some with a living breathing person on the other end of the connection, others simply pre-programmed automatons. It is the community that makes or breaks a game with any social aspect, so in the last part of this month long series of articles, what have I learnt from the people that go to make this world what it is?

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30 Days: Cartography, Constants and Collectibles

23 07 2009

World Map

by xeroxeroxero

Part of the reason I have steered so very clear of MMO titles in the past is for reasons pertaining to my psychological make up. You see, I’m the kind of person with a ‘collector’ mentality and when I get into a game I really like, I have to see everything it has to offer. Trading cards and Tony Hawks 3 have both been major drains on my spare time and income in the past, and when you combine elements of both play and collectibility into an online social world like Free Realms, for me, its a recipe for disaster… Read the rest of this entry »

30 Days: Caught In The Net Of Free Realms

16 07 2009

Free Realms - Hookby xeroxeroxero

After last weeks fiasco at attempting to socialise with other virtual human beings in the pastel coloured world of Free Realms, I decided this week to focus on trying out some of the job systems that the game has to offer, from fighting to farming, mining to motor car racing, in an effort to better understand the economy of this strange new world and, moreover, the mechanics of play that go to keep people hooked to the experience. Read the rest of this entry »