Gaming and Government: The Politics Of Play

16 12 2009

by xeroxeroxero

In the UK next summer a major event in British video games will occur. Bigger than a new Modern Warfare, more significant than the next Metal Gear, of greater importance to the industry than the next console from Nintendo; the place we at MLG call home will be having a general election. As Germany and Australia have found out, it is politicians that have the most impact when it comes to the games industry – they guide the regulatory bodies that say what we can and can’t play, they dictate tax breaks and additional funding for game studios, they are essentially the single most influential group when it comes to the future of gaming. Next year we vote on which party we want to be making these crucial decisions, so we got in touch with three of the most significant players in Britain’s political climate, one from each major political party, to tell us about their attitudes towards gaming and their vision of the industry as we move towards a new decade. Read the rest of this entry »

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Seriously? Part 2

17 09 2009

Serious Sam Seriouslyby xeroxeroxero

Last week, I argued that video games are not a medium that is taken ‘seriously’ by wider society and the press at large. I also said that it is the word ‘game’ that is the single biggest thorn in the side of those people that want to make an argument towards video games being a serious medium. If it’s simply a case of language being a barrier to an art form being accepted as something more than a childish diversion, what words should we be using to describe electronic entertainment? Read the rest of this entry »





Seriously? Part 1

10 09 2009

Seriously 1

by xeroxeroxero

Video games have, for quite some time now, had great power. Metal Gear Solid forced us to consider the boundaries of media, Manhunt examined our society’s murky depths, Silent Hill 2 made us question our sexual drives, games then can be powerful tools in provoking emotion and delivering story. Why then are critics, developers and enthusiasts still arguing over whether games are seen as ‘art’, why do the greater media not focus more attention on the industry at large and what do we have to do to be taken seriously?

Read the rest of this entry »