Broken Sword: The Director’s Cut Review

27 01 2010

by xeroxeroxero

Comic books, sequential art, graphic novels, whatever you want to call them, the video games industry seems absolutely hell bent on capitalising on this century old art form of superheroes and spandex. We’ve had various attempts at putting comic books onto consoles and with the exception of Batman: Arkham Asylum (which frankly owes more to the films than the graphic novel of the same name) it just hasn’t been all that successful. We’ve had the fairly weak ‘motion comics’ for the likes of Dead Space and Uncharted 2, ‘digital comics’ arriving on the PSP that add absolutely nothing to the experience of reading and even Capcom trying, to little avail, to translate the (appropriately) paper thin Street Fighter universe to paperback form. No one, it seems, can get it right. Until now. Read the rest of this entry »

Advertisements




MidLife Gamer meet: Charles Cecil from Revolution Software

13 10 2009

Charles CecilWe were lucky enough to catch up with Charles Cecil, MD and founder of Revolution Software just days after the re-release of Beneath A Steel Sky on iPhone and iPod Touch. He tells MidLife Gamer that a new IP point and click adventure is still feasible in a modern market, and that he is aiming more for the ‘casual market’. He argues that whilst core gamers will play casual games, casual gamers won’t play core games, and that many casual gamers are yesterday’s core gamers, very familiar with adventures of old. He admits though that the commercial model is different, ‘we have to bring the price down’. Story continues after the break…

Subscribe to the MidLife Gamer podcast feed on iTunes… or listen to the interview heresubscribe_with_itunes

http://cdn2.libsyn.com/midlifegamer/MLG_Meet_Charles_Cecil_from_Revolution_Software.mp3?nvb=20091013191149&nva=20091014192149&t=0178ea31110190c6cee28

Read the rest of this entry »